Jason Trauer Project Background
Since the mid-ninties I've been making electronic music using the Jason Trauer handle and have touched on all sorts of different sounds. I don't particularly like to sample and choose to fill the gaps that leaves with synthesis. I never really have time, nor do I put the effort into recording vocals for all the songs I'd like to, and that's sort of where I've stayed all the while. Half invested.
A song requested for a website that never came to be. I
wanted a wide-sounding, minimal synth track that
wouldn't be too imposing on the listener.
An electro-poppish song that finally received vocals, a
rarety. I usually want to add vocals to a track but
laziness prevents me from sitting down and writing
some. This song has sat for several months without
until I finally tried to salvage the core elements
within the song.
A song composed as a backing for a Half-Life 2 video
showing copious crossbow "abuse". I programmed a beat
using a standard Battery patch, then switched patches
and rearranged to get a less standard-issue sound. The
beat studders a few times giving it a double-time feel.
I was going for loud and violent. The inspiration was
from a glitch in Half-Life 2 where you could use the
crossbow to twist and distort characters in the game to
the point where they would twitch and flail about on
their own. I made a couple videos out of this by taking
screenshots as quickly as I could then combining the
non-standard framerate pictures into a 30fps clip. It
gave the video a real "tool-esque" claymation look and
it was kind of disturbing. Hence the music.
A cute little synth based song, composed entirely using
reFX's Vanguard and LinPlug's RMIV. I mostly used
Vanguard's built-in arpeggiator, and layered the
melodies. The drums are using the cool "synth-drum"
aspects of RMIV that allows you more control over the
tone and timbre of the individual drum sounds. I later
discovered MicroTonic by Sonic Charge, and now use that
primarily for my synth drums, but RMIV, though not as
expressive, is still fun to play with every now and
then.
A short guitar-doubling test without vocals. Hard then
soft. I wanted to turn this song into a full rock tune
with vocals and verses and bridges, but once again
laziness keeps me away. As you work on projects and
upgrade your gear you can't always go back to the old
songs and bring them back from the dead. I still like
the result of the experiment.
A heavy guitar/synth mix, with my favorite style of
heavy drums. Never received vocals. I thought this one
had a lot of potential, because of the change-ups and
instrumentation, but who knows if the versions of
Amplitube I using at the time will still work now that
I've upgraded to version 2. The logistics of
software-based music making really gets you down
sometimes.
FarSide was a test in layering and I wanted to make
sure that the parts that I stacked onto of the main
drums worked together. The original mix was way too
thin sounding, most likely due to ear fatigue and
having listened to the same track over and over again.
Ozone3 by iZotope was used for mastering.
I think that I was getting closer to a blog-standard
4x4 house beat that would mix well with other tracks,
should someone mix with this, but I don't think I added
enough variation and personality into the track for
fear of jumping of the tracks. I tend to do that a lot.
I originally built this song to work out to. I knew
what BPM I was shooting for and wanted a little harder
sort of tone to everything. I mixed in a guitar part
that was doubled that received mixed reviews, but since
I was the one working out to it, I left it in. Similar
to some of my modal tracks the drums in this song are
assumed using the sequence, swap, rearrange technique
to get a different feel without having to resequence. I
was going to roll it into a softer feel at the end for
a cool down, but didn't want to work in an extra 30
minutes or so of content that would work with a work
out session. Nice idea though.
Everytime I stop writing for a while I put together a
house song because I find not having to think about the
beats as much to be liberating. Since I've started and
stopped so many times, I've accumulated a lot of four
on the floor, if you know what I mean. TEC is very
traditional.
An old track of mine back when I was using a
Soundblaster Gold AWE 64. Ugh :( This was my first
relization that if I slightly move notes and offset
them (what would be later built into everything as
"Groove quantization") that I could make my lifeless
house beats fit in the pocket a little better and give
them a pushing feel. I almost had a full vocal track in
place for this one, but it was later sampled and only
portions exist.
This is an old 90's track that was assembled in
CoolEdit Pro, using an external time code generator
made by MOTU. I would sync my Cakewalk session with the
timecode, and slave Cooledit as well. All of the audio
layers had to be hand-adjusted for timing issues, since
the timecode sync wasn't that great. This is one of
those tracks that I couldn't do anything to if I wanted
to. To many programs and synths to keep track of. I
really liked the sound of this one but I didn't pay
attention to song structure, so it doesn't progress in
a predictable, listener friendly way.
I made this song with full vocals right out of the box.
The main synth was my favorite part. It was a hand
sequenced Super Jupiter track that was programmed to be
a soft as possible. The patch most likely no longer
exists. I kept the drums very simplistic because I
wanted the vocals and the synth to be the main
attraction. Unfortunately this was well before I cared
or understood how to master, so it's a little quiet and
a bit noisy.
Newlife is an extremely old song. I call it the
magnetics mix because the only copy I had of it was on
a cassette tape. I made the song from the perspective
of moving backwards it time and technology. The song
starts simple and builds adding older and older
technology as it moves along. The whole song and all
sequenced assets fit onto my soundblaster at the time.
I was very new at MIDI sequencing, having switched from
ImpulseTracker a few months before, but I still enjoy
it.
This is an old track that I started before I went to
the Recording Workshop school in Ohio. I started it,
but then was away from all my gear (even my guitar) for
2 months. I had a lot of ideas by the time I got home,
so I unloaded it all on this 10 minute track. The song
was assembled in CoolEdit Pro and was a real pain in
the ass to correct for timing, since I was using the
timecode box. I have no idea was the original MIDI file
looks like because I believe most of the sequencing was
via soundclip cutting and pasting. Many of the synths
were built using the DS404 (I believe it was called)
softsynth which was freeware. You sequenced the synth
then exported a loop at a set tempo. These clips were
moved throughout the song. Most of the effects were
right off the SoundBlaster AWE card, but I obviously
dropped a lot of CoolEdit effects on those tracks. It
took days or straight WORK to put that together. That's
what you get when you figure things out for yourself.
:(
The Cycle was a silent (as in, no lines) movie that my
friends and I made together for a film contest. We were
disqualified as we didn't have any live audio, but that
didn't stop me from making a 16 minute sound track. I
made an effort to make it a hiphopera style scratch
fest. Unlike my usual tracks I used nearly all drum
loops, every drum loop that I have amassed, actually.
It's fun and kind of goofy to listen to now. The vinyl
samples were from an old "sound-page" from Keyboard
magazine back in the 80's. It was a commercial for the
Aphex Systems Aural Exciter. I added samples from a
record radio broadcast of a car race staged in London.
No idea what the race was called, I just liked some of
the sounds on it. I did all the scratching, but
obviously cut and paste quite a bit. The intro with
cowbell/woodbox beat was difficult to match up with the
heavy beat behind it. That was the only sequenced chunk
in the song. The rest was assembled, clip by clip, in
ACID (now owned by Sony).
Heavy V2 is the end result of an iterative tech-step
track built primarily in CoolEdit, using the MOTU time
code generator. The individual drum parts were
sequenced in Calkwalk then laid down in CoolEdit for
processing. I don't remember how many effects or even
what effects were placed on these tracks because back
with CoolEdit everything was destructive. I had one
chance to undo something otherwise it would be lost in
the undo history behind other things I probably
wouldn't want to redo. As with Pauli, timing was an
issue, and a lot of the recordings had to be manually
aligned to keep the beat. I think I was using a PIII
500Mhz at the time so rendering effects was very
tedious. The baseline was recorded from my crap-ass
purple pawn shop Lyon brand bass. It has ratty strings
on it that have never been changed, but it's a bass and
it sounds well enough, though you can tell that the
sample of it that I used in this track was time
stretched to fit.
Don't bother trying to read into the name, it's pure
laziness and bullshit. I wanted to manually (without
quanitzation) create a lazy beat out of synth drums,
and after a lot of painstaking effort I created the
main drum track you hear in this song. I had to fatten
it up with another cut up drum patch. A majority of my
drum samples all came from this drum loop CD I found at
Border Bookstore. It was a clean recording of a lot of
the more famous loops from the early hip-hop days. It
was all live drums and very clean. I broke up the loops
into drum sounds and mapped them using Vienna Soundfont
Studio. It is perhaps the shittiest piece of software I
have ever had to use for anything at any time. RIP.
Anyways, the main synths, like most of my earlier
songs, are from the Super Jupiter, and the bass line
from my ratty, purplely bass. The vocals in the track
were recorded while listening to the track in
headphones, then cut up and mapped into Vienna. I broke
it down into phrases and triggered them in sequence,
instead of trying to do multi-track recording on my old
PC.
This was one of the first songs I made using Logic
Express 6. Before that time I was using Cakewalk 9 and
a Soundblaster live for sampling and sequencing, the
Jupiter and a 604e (Sonnet g3 400 upgraded) Mac running
Retro AS-1 (and sometimes Absynth) for synths. Logic
was way less complicated (logistically, at the time).
This track is built using, for the most part, Logic
Express' built-in instruments, but I think I'm using
Ritmo for the drums, since it was a cheap way of
mapping samples. That plug-in's dead as hell right now.
They never updated it to work with Logic 7. Money well
spent, I guess. :(
This was the first track in a set created for a
videogame that never was completed. I was asked to make
about 40 minutes of content for the game, which was
going to be a simple top-down shooter. I made this
intro by playing the one of the Super Jupiter's fatter
patches live, multitracking the whole thing in
CoolEdit. I love the Super Jupiter. I has been kind to
me.
Score select is exactly that. It's music for the main
menu and selection screen for the game. I made it kind
of creepy, and maybe should have lightened it up a bit,
but here it is.
Part 1 sets the tone for the rest of the main level
tracks. I wanted them all to be frantic and rapidfire.
It was sequenced in Calkwalk without using CoolEdit. I
believe all the synth tracks were multitracked in the
sequencer.
Part 2 was a remnant from an earlier work. I had tried
to collaborate with a local DJ to make some drum and
bass tracks but he would spend more time playing video
games at my house instead of helping me with ideas. The
higher, creepier synth was part of that work as well as
the main beat. I salvaged what I could into what you
hear.
Part 3 follows the flow of Part 1. Just a hectic track,
sequenced in Calkwalk, layered the multitracked Jupiter
synths.
Part 4, as in Part 3, focuses on repetition and a
driving, forceful beat. I tried to keep the pressure on
to make sure that there wouldn't be many pockets in the
action.
Part 5 contains my favorite beat sequence and synth
combination. I was so excited about that sound that I
completely hosed the rest of the track. lol The mid and
last halfs, as well as the main bass synth, are jagged
and prolonged. I should have made a proper, building
track using the good materials, but alas...
Part 6 was mixed live using a Fostex VM200 digital
mixed and an Alesis Wedge reverb box. I maually jumped
the verbs and delays around while recording to 2 track
(standalone CD-R). I think this is the cleanest
sounding IRE main track and in retrospect, I should
have made more, shorter tracks so that I wasn't
deliberately elongating the tracks to the fit the
required 40 minutes.